using System;
using Server;

namespace Server.Items
{
	public class RandomWand
	{
		public static BaseWand CreateWand()
		{
			return CreateRandomWand();
		}

		public static BaseWand CreateRandomWand()
		{
			return Loot.RandomWand();

			/*
			switch ( Utility.Random( 11 ) )
			{
				default:
				case  0: return new ClumsyWand();
				case  1: return new FeebleWand();
				case  2: return new FireballWand();
				case  3: return new GreaterHealWand();
				case  4: return new HarmWand();
				case  5: return new HealWand();
				case  6: return new IDWand();
				case  7: return new LightningWand();
				case  8: return new MagicArrowWand();
				case  9: return new ManaDrainWand();
				case 10: return new WeaknessWand();
			}
			*/
		}
	}
}